Game Pillars
Game pillars are the foundation of any game, these help solidify the main concepts the game needs to explore as…
Crafting Newfound Memorable Experiences
Game pillars are the foundation of any game, these help solidify the main concepts the game needs to explore as…
Major – Narrative I want to work on my storytelling and to be able to create an immersive and new…
Sally Face Sally Face (Portable Moose, 2016) is a side-scroller psychological horror adventure game based around a young boy with…
I was stuck on the name for my game since the beginning and still didn’t have any idea for what…
Each environment scene will be home to the creatures I designed. The coven room as the name states will be…
Before I started producing concept art for my enemy characters, I made an idea generation mindmap to help start an…
The target market for this game is age rating 12 / teenagers due to its darker themes and combat. To…
Target Platform PC (Windows) Control Scheme Keyboard + Mouse Quality of Life + Accessibility Adaptations The ability to change keybindings…