Prep for this Week:
Read
> Schell, J. (2019). The Art of Game Design: A Book of Lenses, Third Edition (3rd ed.). A K Peters/CRC Press. https://doi-org.soton.idm.oclc.org/10.1201/b22101
Lens:
#84: The Lens of the World (page 369) – chapter 19
- How is my world better than the real world?
- Can there be multiple gateways to my world? How do they differ? How do they support each other?
- Is my world centred on a single story, or could many stories happen here?
Game Review
Portal, Valve
Watch
Laura E. Hall, ‘Environmental Narrative’, GDC, https://www.youtube.com/watch?v=oXZTz3oR30A
Game Maker’s Toolkit, ‘How Level Design Can Tell a Story’, https://www.youtube.com/watch?v=RwlnCn2EB9o
What is a world? – where people live, landmass, climates and environments, buildings, culture and people,
Dynamic system of interconnected and interdependent variables – the world system
What is a gameworld? – emulates a world, fiction or non-fiction, connections between narrative and embodiment of cultural aspirations, object storytelling
Think about…
Consistency
Autonomy is a place for the players to become
Worksheet –
Your story begins on the lonely moon of Visma, a holy place of the gods. From the Temple of Ages to the gates of hell, you’ll find disciples on a sacred mission. In this world, magic is regulated, danger is oppressive and daily life is a gruelling affair. (Its alot like Percy jackson) People here are hopeful that darkness will be snuffed out but nightmares are spreading.
Guest Speaker:
Oğuz orkun doma speaker – level designer
Dreambricks vr
Black diamond VR
Job interview simulation: socio-emotional vvr assessment by neo auvra
Escape Rooms vr based cognitive assessment environment by neo aura
Vr operator
An ancient roman villa tour
Monument tour
Worked for crytek
Games spaces and worldbuilding
What is to play – play is not obliged
Action vs burden – the curse of sisyphus
Elements of a game – challenge, rules, player interaction, valued outcome
Ludic circle – Motivation, call to action, player action
Architecture x fiction – architecture is a place for acts and occurrences to take place
Architecture as a theme, as a context.
Virtual architecture embedded in fiction
Fiction can be about an architect
Movie – the fountainhead
Atmospheric description – Assassin creed
Mass effect 3 – dont exist in reality
Or bit of both – remember me
Blade runner
Architecture across different media – hogwarts example, created for literature
Fictive spaces vs video game spaces – interaction, agency, flexible operational time in gameplay, 3d animation/simulation does not equal video game
Use references, stick to biomes, photogrammetry, triadic breakdown trees
Cliff rock, stepping, flats ex of triadic breakdown of a desert biome