Antagonist Design
initial When creating the antagonist for my game, I knew I wanted their face to be obstructed by some sort…
Crafting Newfound Memorable Experiences
initial When creating the antagonist for my game, I knew I wanted their face to be obstructed by some sort…
Before starting on the visuals for my protagonist’s side, I thought of some characteristics/features I would want to include in…
Gameplay Concept: Core Mechanics: Choice & Endings: Visual and Atmosphere: Narrative Themes:
Generating Narrative Ideas What if… Exorcism of something that is deemed cute (cat, dog, tameable animals etc.) is in a…
Prep for this Week: Play : User Inyerface For this weeks prep we were assigned to play userinyerface.com. Right off…
Crit Feedback Following formative feedback week, a crit presentation was scheduled to get the opinions of our peers to add…
One page GDD Working Title N/A Genre, Intended Target Audience Horror-thriller / Stealth, adventure/exploring, single player point and click adventure…
I struggled to begin making creative choices, therefore I made an initial mindmap to help get the flow going. I…
Before I can start analysing GDDs to gain a further understanding of the layout and aspects that I would need…
Game name: Forsaken Hex Essential Experience: I want the player to experience feelings of humanity. Pitch: Embark on a witch’s…